There is a simple interface where players can request a price for buying/selling items before confirming. Speaking of time saving, by having shops use in-engine trading between NPCs and Players, it eliminates the dreaded RPG session that most players will experience at least once: the shopping trip. This is a surprisingly elegant way of presenting an issue without the need to render the game accordingly, meaning that the flow of the adventure doesn’t slow to a crawl. There was a wolf eating the freshly killed horse in the middle of the road, and it was at this point that the game was paused by our GM to display what Larian have dubbed a Vignette, in which players can vote on actions to take. As we ventured through the forest, wagon in tow, we were presented with a quandary.
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